Bone Parish
You wake up at the bottom of a tower as a heap of old bones, and you climb. Every floor is a door the tower picks for you, every fight is played with cards, and every card costs you bones.
- Your skeleton changes with how you play. Arm, ribs and skull each grow down their own path, so no two climbs end with the same body.
- The fallen stay. Players who died in the tower come back as enemies near where they fell, still holding their cards.
- Enemies talk. They notice what you've been doing on the climb and they say so.